The Salvage of the U.S.S. Kaine


Claudus has the cure that will allow him to rebuild the once proud and noble Rackashan race. But there is a price to be paid. The cure does eliminate the genophage from all Rackashans but drives human beings criminally insane. Because of this the entire Rackashan race is labeled as pariahs. To repay Ani’s kindness Claudus refines the cure and eliminated the insanity effect on humans, however no one else knows this.

A Blaze of Glory!

Ani and crew find all the equipment that they need to repair the USS Kaine in the warehouse. Velgur An directs the collection and cataloging efforts. Ani, Jollie, and their prisoner, Bob, travel back to the USS Kaine in the drop ship. Dagda and Velgur An travel back in the transport. Once there Velgur An and Jollie Brightstar begin installation and repair efforts, with the help of the spiderbots. The two cannisters in the hold show signs of life as the occupants are being slowly revived. Meanwhile on the other side of the planet we see the deck of the USS Victory and a shadowy figure as she checks the tracking screens for the USS Kaine. All supplies aboard the Kaine enters jumpspace for Rackasha avoiding the USS Victory in pursuit. The Rackashans need live food and nothing in the ships stores will do so a diversion to the nearest planet is made. Dagda takes the female Rackashans down to the jungle like planet to hunt for live food. Claudus refuses to leave Dr. Lynda Caldwell behind, so he stays on board the USS Kaine. The females hunt in the woods and bring back an offering to Claudus. Just as the drop ship is entering the hangar bay the USS Victory is detected in pursuit again. The USS Kaine once again enters jumpspace to evade them. Ani and crew become suspicious that they are being tracked so they investigate Bob and find a tracking device on him. Ani orders Velgur to modify it to give a false signal and it is jettisoned into space. The two bodies in the containers fully emerge from their stasis groggy and confused and unknown to the crew. Ani, checking on the status of the repairs, discovers Jovan and Jason Caldwell nude and covered in stasis gel. She orders them to be brought to the Med Bay to be treated and revived properly. After a while Ani interviews them and discovers that Jovan was sent by the Novox corporation to Rackasha as an ambassador/scientist to negotiate for the Graviton Crystals found only on Rackasha. Being refused they send Jason Caldwell with the Genophage unbeknownst to him. Jovan learns of this and codes Lynda’s DNA with the cure and he sends her to Rackasha.
Arriving at Rackasha the crew of the Kaine contact Claudus’ old partner Learah to obtain access to a lab to finish work on the cure. She agrees to meet but Ani is suspicious. Dagda takes a drop ship down and meets with her. Ani and crew take a transport with all the equipment that they need and the Rackashans also. The Rackashans are extremely week because of the extended voyage without food. They all find the lab and create the cure. Security forces attack. Bob saves the day by driving the transport into the security forces and rescuing the crew. The Rackashans vow to stay and rebuild their race now that they have the cure. Ani and crew leave to rejoin the USS Kaine.

A night on the town!

The party, with their hostage in tow, emerge from the sewer to a town meeting. Everyone is covered in slimy sewer filth and attracts the attention of the townies. Amidst claims of “sewer maintenance” they make their way past the meeting and toward the warehouse where Ani’s contact, Jollie Brightstar, is located. The font door is locked, so they go to the alley side door that is also locked. Ani notices a mark by the door the signifies that this is where her contact really is. Velgur An picks the lock and everyone enters. Dagda Mor notices a panel with a timer that is counting down. Velgur An disarms the security panel just in time, 007 seconds to go. The warehouse has an assortment of parts and supplies needed to repair the USS Kaine. Ani notices an office at the back of the warehouse. Jollie Brightstar is in there. Jollie agrees to help them get the supplies that they need. Jollie knows that her life is now in jeopardy also. Everyone agrees to find and steal a transport to take the supplies back to the USS Kaine. They leave on foot toward the warf side district. Dagda Mor notices overhead that patrols of birdmen are in a search pattern for them. They are able to use that pattern to evade detection by staying in the shadows. At the edge of the city they come to an expanse of open space between them and the transport that they need. Dagda Mor suggests hotwiring two transports. Velger An does so. One of the transports is used as a diversion as it explodes. This draws the attention of the birdmen security patrols. Our heroes make their way back to the warehouse using spare exploding power cells as diversions. Velgur An hacks the security system at the warehouse again. Dagda Mor enters first and notices shadows amongst the warehouse racks. They decide to fight. Four birdmen attack our party. Our heroes win a tough fight. They are free to get the supplies that they need to repair and resupply the USS Kaine.

Twinkle Twinkle Little Star!

Dagda and Velgur work feverishly to repair the USS Kaine. Ani Blaze works on the USS Clark. Both ships, ready to travel to the Shandama Syndicate’s home world, leave the Eros Belt and make the jump into jumpspace. Just before they leave Neo York’s territory Elizabeth Covington hyperwaves Ani, who is aboard the USS Clark, to check on her progress. Regional Governor Covington learns that Ani and crew are about to leave her region. Governor Covington warns Ani not to leave or there will be dire consequences. Ani, determined to save the Rackashans and Dr. Lynda Caldwell, orders both ships to continue to Shandama. Once in Shandama’s space Velgur An repairs the cloaking devices on both ships. They are safe from detection at the moment, but the repairs are tenuous at best. Ani detects another asteroid field near Shandama. Due to some incredible flying both ships remain cloaked and hide inside the asteroid field. Velgur An gets the cloaking device working on the drop ship that the USS Kaine has in her hold. Ani, Dagda, and Velgur take the cloaked drop ship to the outskirts of the city. The Rakashans and 1138 remain on the USS Kaine safe from the detection of the syndicate. The Hellions, as Ani calls the group land near the docks. The docks are a very seedy and rough part of the city. They try to hail a passing cab but to no avail. Ani spots a hooker(Desahrae) across the street. Desahrae remembers Jollie Brightstar, Ani’s contact on the planet. Desahrae directs them to the center of the city. They start walking and come upon a train station. Willie, the bum, warns them not to travel in the last car. They all board the train. After a while Ani notices a person, who looks very familiar, staring at her. It is actually Elizabeth Covington in disguise(spoiler). Two thugs get into the same car as Ani and crew. One stays with Covington and the other one exits the car at the same time as Ani and crew. The thug Bob bullied by Ani leads them into a dark alley. He and three of his friends attack. Ani and crew manage to defeat them all but keep Bob alive for questioning. He tells them that he is working for Elizabeth Covington and is coerced into leading them to Ani’s contact here on the planet. The only safe way to do that is the sewer system. Everyone descends safely and makes their way to the center of town. Covered in disgusting slime they surface near a crowd on a busy street when…

There's no place like home!

Dagda and Velgur call Ani back to the USS Kaine using their wrist comps. She returns having lost her attackers in the asteroid field. She docks the USS Clark and makes her way to Med Bay. Ani has concerns about Lynda’s willingness to be a voluntary participant in Claudus’ genetic experiment that is changing her genetic code to help save the Rackashan race. Dagda hacks into the computer system and finds Lynda Caldwell’s logs that state she is doing so of her own free will. Ani orders Dagda and 1138 to fix the weapons systems and they do so just in time. A group of 6 pirates attack and Ani goes over to the USS Clark to fend them off. She,Dagda, and 1138 destroy all but one of the pirates, who escapes back to their hidden base(spoiler). Dagda and Velgur work on the computers to get access to higher security levels. They get green and yellow level access, but red remains elusive. Everyone but Claudus’ wives and 1138 go to the captains stateroom/yacht to discuss the plight of the Rackashan race. Claudus tells them that he is a renegade scientist on his home-world and that going back there means death for him and his party. Our heros agree to take the Rackashans to the home-world of the Shandama Syndicate to meet a contact of Ani’s and find them a new world to settle. Not able to take both ships because Dr. Lynda Caldwell is in stasis and only halfway through the transformation process they ready the USS Kaine to make the perilous journey…

Book One: Into the asteroid field!

The crew of the USS Clark have been tasked with Letters of Marque and Reprisal by Governor Elizabeth Covington to make a profit and eradicate the local pirate population.
Responding to a distress signal, the USS Clark finds the USS Kaine inside a dense asteroid field. Upon approach, they are attacked by a wing of 5 pirate fighter ships. Having destroyed them all, Captain Ani Blaze sends Dagda Mor and Velgur An aboard the USS Kaine to investigate. Meanwhile, more pirate fighter ships arrive and drive Ani away from the USS Kaine. In an effort to save her ship and crew she leads the fighters away. The USS Clark moves deeper into the asteroid field.
Dagda and Velgur enter via a hatch in the cargo bay. The ship has obviously been attacked and is severely damaged. They make it safely through the the hatch of the Engine Room. Velgur uses his wrist comp to open the hatch. Upon entering, they are attacked by 5 spiderbots. Victorious, they leave the Engine Room and go exploring. They notice two large containers with what look to be bodies. Moving on to the main hallway, They come to the Medical Bay but it is blocked by a very tough web so they decide to move on. They next discover the crews quarters/rec room. Velgur finds an unusual knife. It is a nano-knife capable of injecting nanobots into the bloodstream which can rewrite DNA strands. Next they move to the Computer Room. All the security codes have been rewritten. They move onto the Bridge. Higher level security codes protect it. They find the hatch that leads to the Captains private yacht/stateroom. Velgur finds the radio room with state of the art connections to the hyperlink. They next go to the Maintenance Bay where they find the main spiderbot that controls all the spider bots throughout the ship. It has security lockouts that prevent our heroes from interfacing with it. Dagda awakens 1138, a repair mech. He approaches in a non-threatening way. Since security has been set to non-lethal the mech does not immediately attack. Velgur manages to get it to help them. Dagda confiscates the laser rifle that 1138 carries. They leave the Maintenance Bay and go back to the Web. After a few shots with the laser rifle and 1138’s huge wrench they gain entrance only to discover that it is being guarded by 3 Rackashan females. The wives of Claudus, a genius level bio-engineer. He is rewriting the DNA coding of Dr. Lynda Caldwell(spoiler). Dagda talks to Claudus and defuses the situation. Cladus explains that he has to do this to save his race the Rackashans, which is becoming extinct. Velgur and Dagda offer to help Claudus and he agrees. When…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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